The Guardians of Odia are the chosen heroes tasked with protecting the Odia Universe and its galaxies. With at least one hailing from each world (and in some cases, more than one), there are many to discover and see, each with their own various abilities and uses within the team. Led by Galko Bastille, the Odians main enemy are the Guardians who have allowed themselves to fall into disarray, betraying their responsibilities. This rogue Guardians are also known as the “corrupted”, though Galko has yet to inform us why.
Vegeta Galaxy
Galko Bastille/Salkon

Our Odian, and leader of the Guardians of Odia. Galko Bastille began his stint almost immediately following the death of our previous Odian, and his former captain and best friend, Ero Kalid. After his friend passed away, Galko took on his position as Guardian and his vision of uniting the Guardians of the Vegeta Galaxy. Following his battle with fellow Guardian, Reviek, Legendary Odian of Death, Galko succeeded and became leader. His Odian, Salkon, is the Commander Odian, possessing the following abilities:
1. Precision – This ability alters Galko’s sight, giving him awareness of possible weak/kill spots of an opponent. It also gives a kind of foresight to Galko, meaning he can somewhat predict future movements and attack patterns of opponents. Galko has emphasised that this ability works best in 1-1 encounters, and can serve against the user against multiple opponents.
2. Mirage – The compliment to the previous abilities weakness, Mirage creates an aura around Galko that gives the impression of multiple copies of Galko, all of which appear to move independently and appear real. Of course, the copies have no physical properties, and can not inflict damage. They serve as a defensive and offensive power, distorting opponents and hiding moves.
3. Enhance – This ability amplified potency of whatever weapon and/or vehicle Galko is currently using. Also boosts physical capabilities and improves strength and speed beyond that of typical Odians. When used alongside his Legendary Weapons this bolsters their already considerable power.
– Complete Bond – Galko has requested me not to publish this ability as part of the others, as he is unsure of the Complete Bond and its properties. When described, Galko called it akin to a sense of singularity along with Salkon, in which they moved and acted completely in-sync with one another. Galko was hesitant to give more information and wanted to understand it better first. This record shall be updated…
Permanently Active Ability – Salkon grants the ability to utilise any weapon/vehicle at mastery upon contact, regardless of previous experience.
Besides Salkon’s weapon, Galko has two other weapons he won’t reveal how he got. We have only been able to gain accounts from those who have seen them used. We shall hopefully update this record in due time:
Salkon’s Rapier – The signature weapon of his Odian, this elegant and beautiful piece defines often why artisans could only dream of designing the weapons associated with Odia’s Guardians. This ornate golden weapon complements his abilities, giving his thrusts extra power and helping him deflect physical attacks. Requires just as much refinement and elegance to handle.
Sword of Dragons – Is a divine blade that appears from a gauntlet shaped like a dragon’s head and has strange rune-like text on it. Translation has not been possible, though it seems ancient. The sword is strong and can summon a giant energy sword that cuts through anything when combined with the Beasts Cannon during the Complete Bond. Again, the circumstances behind this are unknown, and Galko has been reluctant to share information concerning it.
Beasts Cannon – Similar to the Sword of Dragons, but emerging from a wolfs head instead, this weapon has been described to us as “Possessing the firepower of a destroyer”. If true, this is quite a powerful weapon. Unfortunately, when pressed, Galko was less than forthcoming about it. It too has a kind of symbiotic link to the Sword of Dragons. Perhaps they share a similar origin? Either way, we hope we will update this directory in due course.
Alena Moltis/Honou

Odian of Sutr, and a little trickier to gain information from. This is more because of personality defects and an unwillingness to share/communicate. From what we know, compliments from Galko Bastille, is that her Odian, Honou, shares many of the characteristics of her home world. Fire. The ability to resurrect upon being struck from a deathly blow. Along with the personality that seems common among Sutrens, Alena’s power comes from her disposition to fire and her almost near invincibility. Although she was initially hostile, she eventually agreed to join Galko’s coalition of Guardians, and deserves credit for being the first Odian to do so. We have observed her with the following abilities:
1. Phoenix Blade’s – This allows Alena to conjure wings from her back, granting her the ability to fly. This also magnifies Honou’s arm blades to the point they become white hot, cutting through almost any material and igniting nearby objects.
2. Hou-oh Blast – This enables Alena to channel concentrated heat into the palms of her hands, which she can unleash as a ranged blast of fire. This can incinerate anyone unfortunate enough to be caught in range. When combined with her first ability, this can also act as propulsion for her flight, increasing speed and dynamism.
3. Phoenix Form – Alena’s fire surrounds her entire body, making it more akin to her native Sutr’s Solar Phoenix. This magnifies her fire to a jet-blue state, which it used offensively can ignite sizeable areas in flames. We have also noted that close range combat with Alena is impossible while she is in this state.
Permanently Active Ability – When stuck with a deathly blow, Honou, much like her world of origin and its native Solar Phoenix, erupts into a self-destructive flame, only to be reborn once more, whole and intact. This makes Alena practically invincible. Only age is unaffected by this power, thus she does not cross the threshold of immorality.
Signature Weapon/s
Honou’s Talons – A set of arm blades which Alena can sheathe and eject out at will. Her Phoenix Blade’s ability and Phoenix Form can bolster these.
Tor Volsing/Skald

Odian of Gaiu, Tor’s disposition is one of honour and nobility, deeply influenced by Gaiuan culture. Galko has identified Tor as a stand-in leader for the Odians during absence. His Odian abilities are centred around nature and his surrounding environment, meaning that Tor possesses great adaptability. He is also adept at combat and inspires those around him. His abilities are of the following recordings:
1. Calming Nature – Tor taps into his immediate environment and uses his body to create nature, which can then spread. It has almost hypnotic qualities, causing those to step into it to lose the desire to fight, alongside providing healing properties.
2. Guardian of Nature – An ability which is versatile and potentially very potent, Tor gains weaponised variations of whatever environment he is in, to use how he wishes. A noted example of this has been made during his time in Revyr, a sand world, in which he conjured sandstorms towards his enemies.
3. Wrath of Nature – This accompanies a transformation of Skald, making him much more wild and animalistic, possessing the ability to stir the surrounding environment and conditions into their most destructive forms. This can cause hurricanes, tsunamis, earthquakes and various other natural disasters.
Permanently Active Ability – Skald seems to possess the ability to enhance the surrounding nature around him, causing it to grow and develop exponentially. Can also speed up growth cycles of nature and animals.
Signature Weapon/s
Skalds Battleaxe – Tor wields a double-bladed axe, which is a mix of natural and technological composition.
Icari/Abu

Records on Icari are unfortunately not plentiful. Revyr is a rather secretive world, especially concerning their Odian, who is very much linked to their reverence of the dead. Alongside being their Guardian, Icari seems to play the additional role of being a “guide for the dead”. We are unsure what this entails. Icari himself is also rather reserved and seems to prefer talking to himself than others. Though, this could be linked with his supposed permanently active ability. See below:
1. Curse – Icari can inflict curses on others, which can supposedly last for a decent duration, while Icari himself does not have to be present for the effects to remain. Rumoured examples of curses include insomnia, chronic fatigue, health deterioration, paranoia and others. The effects are not permanent.
2. Summon Spirit – Icari, through Abu, possesses the ability to summon giant spirits that can aid him in battle. These are said to be destructive and unruly, influenced by Icari’s psychological state. Spirits profiled include:
Rakisha – A giant fire being that wields a war hammer.
Zulia – A giant serpent that can spit a kind of ethereal venom.
Kroxi – A horror of a monster that is covered in thousands of mouths, capable of consuming matter itself.
3. Soul Reaper – Icari can transform himself into a spirit, possessing the ability to go through enemies and capture their “souls” into a jar he carries on his back. We don’t fully understand the technicalities around this ability, but I believe it would be preferable to remain out of the jar if given a choice.
Permanently Active Ability – Can commune with the dead in spirit form. Naturally, no one else can see the spirits, so proving this is difficult. Icari has been seen talking to himself. We recommend increased socialisation.
Signature Weapon/s
Abu’s Spear – A blade-tipped spear. An interesting note is that is that it possesses an ancient text which does not align with our records of Revyran. This points to it being of a more ancient language, possibly aligned with the Sword of Dragons that Galko Bastille has. This is, however, mostly speculation.
Juro Lazirus/Kali

Noted as an Odian of concern by Galko Bastille, Juro, along with Yamu Myx and Shakiri Ravia. He initially formed a coalition to stand against Tor Volsing and some of the other Odians who had to agree to join Galko. As of the time of writing, no further has been made or taken against these three Odians, but Juro is also the leader of his home world and of the infamous Golden Legion, Aphron. Other Guardians have said that Juro’s Odian, Kali, can take two different forms. However, he has shared little information about it. One meant for fighting and aggression (Destroy Form), the other for defence (Peace Form). They also alter his appearance. In Peace Form, his armour is golden and radiant, his weapon a giant broadsword. In Destroy Form, his armour is slate grey, while his weapon turns into smaller dual blades. His abilities exist in the following form:
1. Honour Allies/Dishonour Enemies – In Peace Form, this bolsters ally morale and physical capabilities. In Destroy Form, this weakens enemies instead, turning them against each other.
2. Guardian Shields/Condemning Blades – In Peace Form, Juro summons flying shields that can sense threats in order to protect Juro, or he can direct them himself. These are practically unbreakable. In Destroy Form, these will change to flying blades instead, which can converge upon multiple or single targets, depending on Juro’s tastes.
3. Gods Blessing/Gods Judgement – In Peace Form, Juro can increase his own and his broadswords size, becoming a giant knight and defender of peace. In Destroy Form, an ethereal essence will leak from his body, degrading whatever comes into contact with it. This also bolsters Juro’s fighting capability. Unfortunately, this has a negative effect on Juro’s mental state, causing him to lose his rationality.
Permanently Active Ability – This is his ability to switch forms at will.
Signature Weapon/s
Blade of God – A golden broadsword, useful for taking on larger foes, or large groups of enemies.
Judgement Blades – Dual-wielded blades, suitable for shorter range encounters. These enable Juro to take advantage of his more destructive capabilities with greater speed.
Yamu Myx/Ires

Another Odian noted as one of concern from Galko Bastille, though Galko believes there is a more genuine quality with Yamu. This is despite his negligence of his Odian responsibilities. He vanished from his world and later came back to support the invasion of Gungin, claiming he was following the Void Walker’s orders. This remains unconfirmed. He seems to be a rather brooding and mysterious figure, his Odian even more so. Others have recorded him as a potent fighter in his own right, and a shrewd battlefield strategist:
1. Chain Prison – Yamu can use the chains wrapped around his body to bind and entrap opponents. Chains are virtually unbreakable.
2. Chains of Hell – Can ignite his chains aflame, while they become blade-tipped, forming into powerful weapons at close and short range, akin to bladed whips. If combined with Chain Prison, he can set unfortunate foes aflame as well.
3. Unchained – The chains around his body fall, revealing Yamu’s true form. Black wings emerge from his back, granting him the ability to fly. It also reveals Yamu’s most powerful weapon, the Destiny Blaster. This seems to possess the same amount of power as a Legendary Weapon, though this is unconfirmed, alongside why Ires possesses it.
Permanently Active Ability – Unknown. There are no sources concerning this. It is likely that he possesses one, but is unwilling to share information on it.
Signature Weapon/s
Dual Revolvers – Deceivingly powerful despite their size, these pistols are quick-firing and pack strong punch-through. In Yamu’s hands, a potent weapon.
Destiny Blaster – As previously noted, this giant weapon seems to be at the level of a Legendary weapon. We know though little about it, or what reason Ires seems to possess it. Capable of vaporising an entire area if struck, it has an impressive range as well. Seems only capable of being wielded during Yamu’s Unchained form.
Dunia/Bodiva

A relatively unknown figure, especially compared to the others. Dunia seems quite secretive and withdrawn, one who does not engage much with others. Apart from being Gorkan, little else is known about her, or of her past towards her kind. She seems to dislike her Gorkan routes. We note that she currently lives in Gaiu, on invitation from Tor Volsing. Current status is unknown:
1. Casting Shadow – Dunia’s Odian seems to interact specifically with darkness and shadow, making this ability a pivotal one. She casts a wide-ranging shadow which can cover a decent area, blocking out all sounds outside. It can even alter subjects’ emotional states while inside the shadow. Noted feelings aroused include hollowness, emptiness, and utter hopelessness. This ability works best in tight spaces, but can span into open areas as well. However, projectiles can travel through it, which puts Dunia and those inside at risk of harm.
2. Shadow Form – Dunia can become one with shadow itself, turning her body into shadow too. This protects her from physical attacks, while giving her the ability to travel wherever shadow lives. This is a perfect assassination ability, especially when combined with her first ability.
3. Nightmare – Dunia can form nightmarish creatures within shadow itself, whether from her own or shadows in an area. To horrify or distract enemies. They possess no physical properties and are external entities. They do not exist within any target’s vision or mind. These serve as distractions to complement her other abilities.
Permanently Active Ability – While skilled in infiltration and assassination, Bodiva grants Dunia the ability to highlight clues towards intricate infiltration. She also can gain insight into mechanisms and lock combinations.
Signature Weapon/s
Shadow Daggers – A pair of duel-wielding daggers. Lightweight. Perfect for her skill set and abilities.
Shenron Nobelis/Brall

Alongside Tor Volsing from Gaiu, Shenron Nobelis has been identified by Galko as a stand-in as leader of the Odians. This is because of being a kind of leader of his kind, the Bakuans, alongside his overall power. Without the help of Legendary Weapons, he is one of the most powerful Odians there is. Shenron’s Odian, Brall, possesses the power of dragons, capable of flight and great speed. He is also of noble character, and has been one of the greatest supporters of the Odian coalition:
1. Dragon Javelin – Shenron uses Brall’s signature lance to shoot a blast of electrical energy blasts at will. These are difficult to avoid, mainly because of their speed.
2. Slythor’s Wrath – This ability transforms Shenron into a spiritual version of Slythor himself, which enhances his fighting capabilities and ferociousness. It culminates in a great beam of concentrated space fire.
3. Dragon’s Soul – Through his helmet, Shenron can unleash a crystalline breath of fire that can instantly harden upon impact, entrapping them within an almost unbreakable crystal. Shenron can also turn this back onto himself, granting him almost invisible armour that only the most powerful of beings can break.
Permanently Active Ability – Shenron can speak to all dragonkind, alongside possessing wings that grant the ability to fly.
Signature Weapon/s
Dragon Lance – A giant lance capable of shooting energy blasts, it can be a powerful weapon in physical air-to-air combat.
Tzui/Nidium/Raksun

Tzui is a rather fascinating case study for an Odian, as he possesses the unique distinction of harbouring two Odians, Nidium and Raksun. While Raksun is the Odian of Rakshi, Nidium’s past is of great speculation, especially while he was bonded to an Osirin known as Dallar Sarius, a former student at the Citadel of Science, who left under unusual circumstances. His file is located under “Points/Beings of Interest”. As for Tzui, his mission is to uncover the truth behind Nidium, and the foreign Infestation that the Odian harbours. This Infestation has taken over and overrun his world, and there is official Osirin guidance against visiting the world of Rakshi. Any being caught having visited there is to be subjected to quarantine, and subsequent imprisonment. This record is currently under review, pending further updates surrounding the truth of Nidium and his place of origin, as well as his purpose. As for Raksun, she seems to be of a completely opposing personality to Nidium. Despite her proclivities of being a toxic-themed Odian, she is rather upbeat and shows signs of vanity. Yet, this seems to make her an important balance to Nidium’s brooding nature, and Tzui’s more stoic nature. We have also divided both his Odians for the ease of understanding his abilities.
(Nidium)
1. Tendra – Through slits scattered throughout his body, Tzui can summon tendrils to bind and trap enemies, before draining their power and lifeforce. It does, however, possess another capacity to heal and repair broken objects, as well as heal wounds with Infestation. It would seem Tzui can decide upon which effect in which the tendrils operate.
2. Adaptation – Tzui’s body using the Infestation and alter and shift his limbs, morphing them into physical weapons and tools. He can also use this in organic territory to plunge into the ground, summoning attacks like giant spikes to erupt from the surface.
3. Infest – Tzui can inflict Nidium’s Infestation upon a chosen target, granting him control over them for a limited time, like certain machinery. Intelligent creatures will become mindless, like thralls, incapable of intelligent thought and decision-making.
Permanently Active Ability – Nidium, through his Infestation, is capable of self-regeneration, meaning he can heal wounds and even complete limbs. Sometimes, his Infestation can seek to heal what it perceives as broken. This is a rather interesting feature of an otherwise seemingly parasitic entity. Perhaps it is linked with his true purpose, or maybe even a true form beyond what the Infestation has turned him into.
Signature Weapon/s
Parasitic Blade – A glowing short sword, covered in Infestation. Tzui can use his Infestation to attack from a distance and spread it to other surfaces or beings.
(Raksun)

1. Erode – Raksun can produce toxic spores and slowly affect specific targets/areas with toxin, slowly eroding and destroying immune systems. It causes physical decay and illness in healthy individuals, leading to slow death.
2. Paralyse – Using her spores and toxin, Raksun can choose to paralyse a target instead of slowly killing them. Though, it still seems like a fate one would rather not have.
3. Fever – Raksun can use her toxin to damage her targets/enemies’ psychological capabilities, causing them to hallucinate and turn on their allies, or make irrational decisions.
Permanently Active Ability – Raksun makes her chosen immune to sickness, infections and abilities that induce these effects, granting Tzui the ability to move through toxic areas without effect. In addition, Raksun seems to be in a state of constant floating, never touching the surface beneath. We don’t know why she does this, or what purpose this serves.
Signature Weapon/s
Spore Dagger – A seemingly innocuous weapon that hides its capability within the veil of size. This dagger can kill with a single cut to a target. Often, this degradation is slow, and before the target realises what has happened, it is already too late. This dagger also allows Raksun to inflict her abilities upon specific targets, rather than the general areas her abilities cover.
Shakiri Ravia/Eden

There isn’t much information available about Shakiri’s profile, and she didn’t want to talk about her past affiliations.. Sources close to her suggest a previous connection to the secretive group known as The Shadow Sect, a rumoured group of assassins and infiltrators for hire. Proof is scarce as to their existence, however. She killed Ero Kalid in action, but has been pardoned by Galko Bastille for this act, alongside her opposition of the Odian coalition during the battle of Gungin. We have specifically withheld this information from the Osirin public. She is currently based in Osiris, granted asylum by Bulasi Goncal. As for her past, she seems to be of Aphrion heritage, though much else remains a mystery, as does her Odian, Eden, who seems to be themed along the lines as a dark priestess. This aligns much with the Aphrion culture:
1. Translucence – This ability hyper amplifies an opponent’s senses to distracting degrees, rendering them incapable of normal function. Those who have been subject to this ability comment on the sensation being akin to “ringing church bells in the head”.
2. Gift of God – Shakiri, using Eden’s power, sings a chant, summoning a sword of pure light to fight alongside her Signature Weapon, which is then used to “purge evil”. If used alongside Translucence, the sword of pure white transforms into one of purging fire.
3. Blood Sacrifice – Shakiri inflicts a deathly wound upon herself using her own weapons, causing her to undergo a transformation. Her physical attributes, demeanour and temperament change, as she loses her priestess gown, becoming something more demonic. Alongside this, Shakiri also gains physical prowess far beyond even that of a typical Odian, in strength and agility. She also gains an almost animalistic ferocity. Eden’s ability has a big downside. To use it, Eden needs to feed on Shakiri’s own blood. This gives Shakiri great strength but also harms her and can even kill her if she uses it for too long.
Permanently Active Ability – Shakiri through Eden can give her powers to another Odian, potentially providing them a boost in power and fighting prowess. If specifically combined with Blood Sacrifice, Shakiri can bleed an enemy to death. This is especially potent against an opponent who has already suffered grave wounds.
Signature Weapon/s
Priestess Blade – A slightly curved crimson blade with ancient text etched into the flat of the blade.
Diminis Nova/Morphea

A relatively strange Odian from an even stranger world in Rhina, little is known regarding Diminis, who seems to possess the ability to summon portals at will. Her time with Galko and the other Odians was limited, thus information concerning her was scarce. We unfortunately are unwilling to travel to Rhina in order to discover more. Hopefully she may come to us one day:
1. Dimension Orb – Diminis can cast a small pink orb which can explode on contact, creating a dimension blast which can teleport targets to the Void, which Rhina exists in. I expect enemies do not return thanks to this ability.
2. Dimension Beam – Diminis can summon a large beam of void energy that can disintegrate anything unfortunate to be caught in its path.
3. Dimension Distortion – Can summon creatures and entities from her native Rhina to aid her to fight, while also distorting the minds of others close by
Permanently Active Ability – Diminis can summon portals which she and others can use to teleport to other locations. Psychological abilities do not work on her.
(We note Diminis does not possess a weapon of her own, which is probably a good thing considering what she is capable of).
Samor Dalinar/Reviek

Samor Dalinar is a native of Osiris, but designated as homeless, along with his sister, Mya Dalinar. Through means not understood, it would seem that Reviek (who also has the distinction of being a “Legendary Odian”) chose Samor for a particular reason. Reviek’s unveiling took place during the battle of Gungin, where he almost wiped out most of the fighters alone. Only Galko Bastille stopped him. It is unknown whether Reviek is an ally of the Odian coalition, or even alive. This record, hopefully, will be updated in time (as we hope Reviek will spare us all).
1. Metal Domain – Reviek uses his metal blade-like body to manipulate his limbs to expand into an almost infinite degree, summoning metal spikes and trees to impale enemies, alongside walls of blades and metal to attack enemies. This attack has great range, alongside horrifying results.
2. Fire of Rebirth – Reviek can expand the neon green flames from his arms and legs to unleash it upon the dead, reanimating them into metal thralls under his command.
3. (Ability Unknown)
Permanently Active Ability – Reviek is invulnerable to physical attacks and melee weapons.
(Reviek does not possess a Signature Weapon of his own. Probably a good thing. I doubt he needs to become anymore dangerous).
Cestia Artemi/Animu

Cestia is a valuable ally of the Odian coalition, as noted by Galko Bastille. She has a good sense for individual and group dynamics, as well as animals. This may be in part because of her Odian, Animu, but it would seem that much of this is also natural to Cestia. We have also noted that she took three animals from her native Zurai with her as she joined the coalition. We are awaiting profiles on these creatures as of writing:
1. Heightened Sense – Cestia can amplify her hunting senses and intuition, sensing abnormalities and behavioural aspects of targets she’s pursuing. This ability also turns Cestia’s carefree and relaxed attitude toward something more focused and driven.
2. Camouflage – Animu can alter her external appearance to become practically invisible in her environment. This also silences her movement, slowing her heartbeat, reducing body heat. Animu is also untraceable in this state.
3. Animal Bond – Cestia can fuse with any animal or creature, gaining specialist abilities and powers based on the animal bonded. This is quite the adaptable ability.
Permanently Active Ability – Animu possesses the ability to sense mental and physical states of others, alongside being able to communicate with animals on a subconscious level.
Signature Weapon/s
Animu’s Bow – A longbow which possesses great range.
Trydon Beelza/Garu

Trydon is a warrior at heart, which undoubtedly comes from his world, Gungin. He plays a vital role in ensuring his races continued growth, despite their warmongering nature. Has fought Tor Volsing prior to the battle of Gungin, with the battle said to have ended as a draw:
1. Earthbreaker – Trydon can plant his Gatling gun in the ground, summoning explosive charges which explode the ground in front of Trydon. Also can serve as a demolition tool.
2. Cocytus Flames – Trydon can emit a freezing blue fire from his helmets mouth, clearing groups of enemies.
3. Warhead – His body reveals the hundreds of missile compartments scattered throughout, unleashing a barrage of rockets and missiles towards a single target. Trydon also unleashes the full power of the shoulder cannons across his shoulders. This ability can take down entire armies by itself.
Permanently Active Ability – His armour is practically impervious to all forms of ranged attacks and weapon fire. Upon fighting in battle, Trydon can also become enraged and more ferocious as he fights.
(Unsurprisingly of all, Trydon does not possess a Signature Weapon of his own, mainly because his entire body is a walking weapon in of itself.)
Exotron Galaxy
(To be updated at a future date…)
